I am a Level Designer proficient within Unreal Engine 4 & 5, over a decade of Game Development experience, and graduated from De Montfort University & Confetti Institute of Creative Technologies, achieving a BSc (Hons) Degree In Games Technology as well as a BTEC Extended National Diploma in Music Technology.
My passion for level design started at the age of 11 in 1999, with games such as Age of Empires 2, Command and Conquer Red Alert 2, and further through the years within games such as; Timesplitters 2, Delta Force, Neverwinter Nights 2, Counter Strike Source and more, that led on to the discovery of Game Engines such as Source SDK, CryEngine, UDK and Unreal Engine 4 & 5.
Throughout the games that I have worked on, I have gained experience within roles such as level design, quality assurance and community management from games such as Mankind Reborn, Abandon Ship, Overcrowd, Brimstone Brawlers and more.
Level Designer with years of experience within Cry Engine, Unreal Engine 4 & 5
Varying experience including Level Design, Game Design, Quality Assurance, Community Management.
Proficient within Unreal Engine 4 & 5 including blueprinting.