Professional Work

Over a Decade of Game Development Experience.

Project Details

Project Role

Level Designer
Mar 2018 - May 2019

More Info

Mankind Reborn is a first- and third-person sci-fi MMO, currently in developmen carves its niche as a cyberpunk MMO, set against a near-future backdrop.

In this galaxy, eight player-operated factions persist in an infinite tug of war involving commerce, conspiracy, and combat, each aiming to etch their legacy among the celestial bodies.

Visit Mankind Reborn

From Concept to Design

Throughout the project as a Level designer for Mankind Reborn I was given a lot of creative freedom, to soley design and create; Union City Lower and Space Station One, which were both Levels within the Mankind Reborn Universe. With Union City Lower being a Level based around a distopian slum and Space Station One being the connecting point between other Levels.

Roles & Responsibilities

  • Work as part of a Level Design Team and report to the Lead Level Designer
  • Conceptulising idea's for the Levels.
  • Obtaining reference material for lLevel ideas.
  • Combining concept ideas for Levels.
  • Whiteboxing Levels within UE4.
  • Testing and Itterating the Levels.
  • Replacing Whitebox assets with Modeled assets.
  • Creating Mechanics within Unreal Engine 4 Blueprint system.
  • Overseeing players ustilising the levels
  • Documenting findings and player feedback and making required changes.
  • Using Mantis Bug tracker and JIRA to Create, Change and Update Bug Tracking logs.

View Development Log

 

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